The Republic of Valdora
The year is 2089. Valdora is a small, ambitious republic where towers cast shadows over the harbour and ministries and corporations share the same lifts.
The capital, Nerith
Nerith is a vertical city built on top of an old port town. Maglev lines run over old tram rails, century-old plane trees still stand in ministry gardens, and on the 88th floor of the towers coffee is priced by the hour. The city sounds like two things: wind whistling between glass façades and the endless chime of meeting invitations.
Everyone in Nerith is a bit of a civil servant, a bit of an entrepreneur and a bit of a gossip network. What is said at a ministry tea station reaches the OBSIDYNE tower before evening, and the other way round.
Districts
- Central Nerith
- Ministries, corporate towers and metro stations packed at nine. High rents, short walks, undefined bedtimes.
- Old Harbour
- Warehouses, fishermen's cafés and artists' studios. Fair rents, winding streets, curious neighbours. This is where connections are made.
- Green Valley
- Schools, parks and suburban houses. Quiet for families, long for commuters. Barbecue smoke at weekends, traffic on weekdays.
- Sky District
- Penthouses and private lifts between the towers. Living here isn't an address, it's a statement. Your neighbour may sit on a board.
Money and the economy
Valdora's currency is the credit (₡). An OBSIDYNE intern earns about ₡2,200 a month, a board member ₡60,000. Progressive income tax comes off the salary; rent, transport and lifestyle take much of the rest. A suburban house starts at ₡260,000; a penthouse costs well over a million and a half.
The economy rises and falls with the republic's agenda. Investments, side businesses and rented-out flats help where a salary falls short, but the tax return knocks every April.
The national agenda
Life in Valdora runs in eras. The national agenda changes during play, and each era brings its own events and economic effects:
- Business as usual: calm economy, ordinary news. The most dangerous era, because everyone relaxes.
- Economic boom: big bonuses, bigger house prices. Everyone thinks about a start-up.
- Economic crisis: cutbacks, layoffs and meetings titled “restructuring”.
- Election season: pulses race in the ministries, promises multiply, files go missing.
- Austerity: civil service raises are frozen, coffee machines break and stay broken.
- The OBSIDYNE scandal: the company's name in the news, reporters outside the tower, “classified” stamps on internal memos.
- Pandemic: remote work, masked meetings and sleepless nights at the health ministry.
- AI frenzy: everyone's job is about to be handed to an algorithm; the algorithms refuse to attend meetings.
Centres of power
Power in Valdora sits in two towers. The first is OBSIDYNE Corporation, a megacorp with a hand in everything from software to biotech, logistics to security. Its rivals Halcyon Systems, Veridian Biotech and Kestrel Lojistik try to grow in its shadow. The second is the State of Valdora: eight ministries and directorates, undersecretaries, branch directors and paperwork without end.
An invisible revolving door connects the two. A specialist who leaves a ministry is OBSIDYNE's “public affairs adviser” a month later; an OBSIDYNE director becomes a deputy minister after the next election.
People
Valdora is cosmopolitan. The person next to you in the lift might be called Selin Aksoy, Haruki Kaya or Primrose Halepli. Names carry the traces of old harbour trade, migration and mixed marriages. Everyone you meet in the game is fictional, yet you'll feel you know your boss, your rival and that colleague who knows everything.
Last updated: 2026-11-09